Elemental Divine
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Nov 20, 2009, 11:02pm



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Plot
Rules
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Updated Oct.11/07
Hey all. It is we, your admins. Yes, we have decided that this place needs a boost to start it up! We aren't sure how, but we have games, contests, and a new layout! If you have a suggestion to help it get started, why don't you just pm any of us. And guests, if you like this place, but aren't sure whether it's active, well, We're on almost everyday, and would love if you joined. It's not inactive, so Join! Hugs and Kisses!
Last Updated Oct. 5/07

Your Admins
Aleyah, Razor, Sage
Weather
Season:
Late Spring

Temperature:
85 Degrees F

Description:
Spring is almost done. The spring flowers are in, thanks to the Tiera, and everything, well almost everything is very peachy keen. It is a peaceful time, and alll the elements, but the Air equines, are happy, and growing in numbers.

Elemental Divine :: Beginnings :: Carved in Stone :: Rules
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aleyah
Guest
 Rules
« Thread Started on Aug 17, 2007, 7:26pm »

About This Game

Elemental Divine is an equine RPG. Each equine created in this game chooses an alliance, and works to gain the powers of that element. You play this horse...you must gather together a family, fight for your rights, pass on your lines, and fight to bring down the other alliances.

The Elements

Feus-The "fire" equine. These creatures are most often unpredicatable, wild, and uncivilized. They can be stubborn and hard to reason with. Thier abilities involve heat, fire, and hallucinations. They are weak against water powers, but are powerful against earth powers.

Tiera- The "earth" equine. Is strict and orderly, yet they can be kind and giving. They are able to make friends with easily. Abilities always include plants or earth in some fashion, this may also include camoflauge and invisibility. Fire powers have been known to cause them terrible damage, but they are very strong against water powers.

Vanneau- The "water" equine. Is very clever and quick thinking, though can be viscious and tempermental. Abilities always include water or ice in some way, sometimes include transforamtion into other species.. They can douse fire powers quickly, but do not fair well at all against earth powers.

Air- The Air equine. Deadly, and roguish. Starting to band together to become a powerful surge. They will not stop untill they have ultimate power. Their powers are unusual and include the powers over light and air. They can fly also. Becareful around them, or if you are one, shame. Shame on you.

Basic Rules

- Respect. Respect your fellow members, respect the admin, respect the boards.

- We ask that you only create one account. If you wish to have more than one character, you may, but don't make accounts for each charry.

- Please be literate and limit your chatspeak. (this is what chatspeak looks like: i Lyk g2g ttYl duDezz loL!1111!!!1111)

- Feel free to cuss, but don't use it in OOC towards other people. And don't use it to the point where it gets annoying.

- NO POWERPLAYING, GOD MODDING, AUTO KILLING OR AUTO HITTING. Please report any of this to the admin if you see it, or feel free to message us if you have any questions regarding this rule.

-You must apply to become an Air horse. and there will be auditions for special places in their herds.

Gender Rules

- Only stallions may claim land

- Only stallions may claim mates

- Stallions have full authority over his mares. Being physically bigger and stronger, this puts the mare at a disadvantage.

- Mares may flee herds if they wish, or attempt to fend off a force breeding stallion.

- Mares may challenge stallions, but are at a serious disadvantage.

- Stallions cannot care for foals on thier own. By the time the foal is off milk anyways, he is old enough to live on his own.

-The Lords of each alliegiance is to take care of the Harem that the queen is in.. not to to whole of the alliance..

Combat

- You may fight over any issue that you think is worth fighting over.

- Any gender or age can fight

- Refusing challenges is labelled "weak," so just accept them!

- Challenges are judged by the admin. Each challenger gets as many minor hits as they like, 2 major hits, and 2 dodges or blocks. The person having the most creative, interesting post will win the fight. If one challenger powerplays in any form, they will automaticly lose.

- Formal fights wishing to be judged must be done in the Shrik. Minor tussles can take place anywhere.


Breeding

- You may breed at any time with any other horse of the opposite gender

- The admin chooses the gender, colour, ect of the foal. This helps to make it more suprising for the people playing the parents.

- You may breed anywhere.

- Keep graphic language to a minimum.

- Characters can be of any sexual orientation (they can be gay, straight, or bi.) If they are, keep it respectful.


Elements

- In a nutshell, water beats fire, fire beats earth, earth beats water. This does mean, however, that a fire will nessecarily lose against a water horse in battle. It still depends upon who is the better roleplayer.

- Each horse gets a single power. Example, an earth type may be able to create earthquakes, or is able to shoot razor leaves. Whatever it is, it is your choice.

The Queens

- Sage, Pisces and Aleyah are to be shown respect by all equines. Whether or not equines truly respect them is your choice, but they will not think twice to kill those who don't show them respect.

- The three queens have powers that exceed normal equines and will not lose a fight easily.

- The Queens may have mates, and may breed, but it their choice to do so.

Registering

- After you fill out the character biography at the Creation Station, feel free to begin roleplaying right away.

- You can have as many characters as you want, but if admin finds you can't manage them all, or you have claimed too many terratories, you will be asked to kill some of them off.


HAVE FUN!



Look up the plot, Chapter 2: The Plot, to find out more about the Air alliance.
« Last Edit: Sept 23, 2007, 2:50pm by Razor »Link to Post - Back to Top  IP: Logged
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